![]() There's nothing to aspire to in this version: No Super Contests, no Pokestar Studios, no Battle Frontier, no unique ribbons. Having largely retired from competitive battling, and with no real interesting in capturing all 700+ monsters, I'm mostly left to capture the legendaries I don't have and bow out. I do plan to take the time to capture some of the new monsters so that I can round out my collection but otherwise, Pokemon Ultra Sun and Ultra Moon leaves me pretty cold as a hardcore player with a collection dating back to Ruby/Sapphire. In that vein, Pokemon Ultra Sun/Ultra Moon seems to be geared toward the hardest of hardcore collectors who need all of the new monster variants the hardcore competitive battlers who only want the new in-game moves, and the newcomers who missed out on the original Sun and Moon (in which case, hey, Ultra Sun and Ultra Moon is definitely an upgrade). As much as I enjoyed my nostalgic battles against Team Magma and Teaam Plasma, it paled in comparison to what the Pokemon World Tournament had to offer. Sun and moon compare pokemon series#Pokemon Black 2 and White 2, meanwhile, had the outstanding Pokemon World Tournament, which featured randomized tournaments against every gym leader and and champion that had appeared in the series to that point. Emerald also had unique Secret Bases where you could battle trainers sporting level 100 monsters, which was an amazing way to train up Pokemon. In Pokemon Emerald and Platinum, there was the amazing Battle Frontier-an alternate league with a host of unique challenges, including bracket-style tournaments against comparably powerful trainers. This is especially disappointing because the previous "third versions" have all featured unique challenges for long-time players. At least Omega Ruby/Alpha Sapphire had Super Contests and Secret Bases. Then, before you know it, it's over.Īnd that's ultimately the problem with Pokemon Ultra Sun/Ultra Moon-it doesn't offer much for the advanced players who will be most tempted to double dip. But if you happen to have level 100 monsters in your stable, you'll smoke them without any problem. All have monsters in the level 60 range, and they carry legendaries to boot. If you happen to be playing through Pokemon for the first time, these bosses are a respectable challenge. It's ultimately a short but sweet bonus dungeon in which you battle each of the villainous leaders from previous Pokemon games-a fun and nostalgic trip through the games of the past. There's nothing wrong with the mode itself, of course. Of all the additions, it's Team Rainbow Rocket that perhaps best exemplifies the ways that Pokemon Ultra Sun/Ultra Moon falls short of its predecessors. You can seek out Totem Stickers and capture supersized versions of a handful of monsters. You can dive into the Ultra Wormholes and try to get some shiny monsters while capturing older legendaries. You can snap some pictures of your monsters at the Alola Photo Club-a novel if somewhat shallow take on Purikura photo booths in Japan. You can take on the Battle Agency, a new challenge were you can test your mettle with randomly-assigned Pokemon. Once you get past Necrozma and defeat the Elite 4, you're left with a handful of options. All things considered, it's actually kind of a cool challenge, though veteran players are apt to see it as an irritating waste of time as they try to get to the point where they can import their own monsters (I know I kind of did). Stuck with whatever you're able to raise, and with no Solgaleo or Lunala to serve as a cheat code, you're apt to get rolled by Ultra Necrozma's absolutely ferocious attacks. Instead of taking on a mutated and horrifying Lusamine, you instead travel through a wormhole into Ultra Space to battle Ultra Necrozma-probably the hardest mandatory story battle of any Pokemon ever. In the tradition of previous "third versions," the grand finale is dramatically different this time around. Unfortunately, while Ultra Sun and Ultra Moon definitely have some cool features, they can't quite match up to the likes of Pokemon Emerald, Platinum, or Black 2/White.Īctually, many of the most important differences in this entry are in the story itself. I finally made it to Ultra Sun/Ultra Moon's endgame shortly before Thanksgiving, after which I set out to see everything that it had to offer. Pokemon Ultra Sun/Ultra Moon has been out for a couple weeks, which means that most players have probably made it to the good bits by now-the endgame extras that make Pokemon's "third versions" worth playing. ![]()
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